AI Insights · Timothy · October 2023
Top 5 Boxing Games Performance in South Africa Q3 2023
Discover the performance trends of the top 5 boxing games in South Africa for Q3 2023, covering downloads, revenue, and active users.
The third quarter of 2023 saw notable trends in the performance of the top 5 boxing games on a unified platform in South Africa. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in its weekly revenue, peaking at $287 in the last week of June and dipping to $78 in late August before recovering to $147 by the end of September. Weekly downloads showed a downward trend, starting at 2.1K in late June and reaching a low of 1.1K in late August, but slightly recovered to 1.5K by the end of the quarter. Active users also saw a decline from 5K in late June to 3.5K in late August, with a gradual increase to 4K by late September.
EA SPORTS™ UFC® 2 by Electronic Arts saw a steady rise in weekly revenue, starting at $114 in late June and climbing to $181 by the end of September. Weekly downloads also showed growth, beginning at 4.3K and ending at 4.6K. Active users increased from 7.4K in late June to 7.5K by the end of September, indicating a stable user base.
Boxing Star: Real Boxing Fight from THUMBAGE had an interesting quarter with its weekly revenue showing an upward trend, starting at $99 and reaching $140 by late August, before stabilizing around $99 in late September. Downloads peaked at 1.1K in early July and then declined to around 300 per week towards the end of the quarter. Active users decreased from 2.2K in late June to around 1.2K by the end of September.
WWE Mayhem by Reliance Games showed a steady increase in weekly revenue, starting at $110 in late June and reaching $123 by the end of September. Downloads fluctuated, peaking at 953 in early July and then stabilizing around 729 by the end of the quarter. Active users saw a decrease from 1.4K in late June to 1K in early September, with a slight recovery to 1.3K by the end of the quarter.
Real Boxing: KO Fight Club by Vivid Games S.A. had consistent weekly revenue, maintaining around $65-$93 throughout the quarter. Downloads showed minor fluctuations, starting at 689 and peaking at 745 in early July before settling around 577 by the end of September. Active users remained relatively stable, hovering around 2.3K throughout the quarter.
The data for this article comes from Sensor Tower. For more in-depth insights, visit Sensor Tower.